Julia Beitel
BuzzFinder glasses with exploded ultrasonic sensor assemblies
Team
Vita Sipayung
Course
Design for Physical Interaction, Spring 2025

BuzzFinder

Wearable Haptic Assistive Device

  • Arduino
  • MQTT
  • Rhino 3D
  • Adobe Illustrator
  • 3D printing
  • User testing
  • Claude Code

Goal

Explore how physical computing and telepresence can extend what people with vision impairment can sense around them.

Approach

Ultrasonic sensors on glasses detect objects to the front, left and right; a necklace with three vibration motors buzzes harder as objects get closer.

Outcome

A working 3D-printed prototype linked over MQTT, with its form shaped by user testing with individuals who are visually impaired.

My role
Built the hardware and MQTT code, ran user testing, and modeled and 3D-printed both wearables

User testing with individuals who are visually impaired moved the feedback from the hands to a necklace, so the device doesn’t limit other senses users might rely on.

How I built it

01

Map distance to buzz

Closer objects mean stronger vibration. Under 20 cm the motors pulse a warning, and with nothing in range the device stays quiet.

Interaction design

02

Wire and code it

An Arduino with HC-SR04 ultrasonic sensors and ERM vibration motors; MQTT links the glasses to the necklace.

Arduino, MQTT, AI-assisted coding (Claude Code)

03

Shape the wearables

Both pieces were modeled in Rhino to hold the sensors and motors while staying low-profile.

Rhino 3D, Adobe Illustrator, 3D printing

Outcome

BuzzFinder prototype worn: sensor glasses and vibration necklace
3D-printed and assembled prototype
Glasses design, sensor assembly
Render of the BuzzFinder prototype: sensor glasses and necklace on a figure
Prototype model render
Full breadboard design

Schematics · click to enlarge

Ultrasonic sensor schematic

Vibration motor schematic

I'm always interested in new opportunities and collaborations. Feel free to reach out!

LinkedIn New York, NY
Julia Beitel

BuzzFinder

Wearable Haptic Assistive Device

BuzzFinder glasses with exploded ultrasonic sensor assemblies
Team
Vita Sipayung
Course
Design for Physical Interaction, Spring 2025
  • Arduino
  • MQTT
  • Rhino 3D
  • Adobe Illustrator
  • 3D printing
  • User testing
  • Claude Code

Goal

Explore how physical computing and telepresence can extend what people with vision impairment can sense around them.

Approach

Ultrasonic sensors on glasses detect objects to the front, left and right; a necklace with three vibration motors buzzes harder as objects get closer.

Outcome

A working 3D-printed prototype linked over MQTT, with its form shaped by user testing with individuals who are visually impaired.

My role

Built the hardware and MQTT code, ran user testing, and modeled and 3D-printed both wearables

User testing with individuals who are visually impaired moved the feedback from the hands to a necklace, so the device doesn’t limit other senses users might rely on.

How I built it

01 / 03

Map distance to buzz

Closer objects mean stronger vibration. Under 20 cm the motors pulse a warning, and with nothing in range the device stays quiet.

Interaction design

02 / 03

Wire and code it

An Arduino with HC-SR04 ultrasonic sensors and ERM vibration motors; MQTT links the glasses to the necklace.

Arduino, MQTT, AI-assisted coding (Claude Code, ChatGPT)

03 / 03

Shape the wearables

Both pieces were modeled in Rhino to hold the sensors and motors while staying low-profile.

Rhino 3D, Illustrator drawings

Outcome

BuzzFinder prototype worn: sensor glasses and vibration necklace
3D-printed and assembled prototype

What I learned

AI coding tools sped up assistive-tech prototyping, and the project reinforced centering lived experience from the start, not as an afterthought.

Drawings and schematics · tap to enlarge

Glasses, sensor assembly

Full breadboard

Ultrasonic sensor schematic

I'm always interested in new opportunities and collaborations. Feel free to reach out!

LinkedIn New York, NY